Zicklag
Zicklag
Just realized that the browser won't be able to load TypeScript modules through URLs as normal modules, so I'm postponing dependencies. In the future we have two options. 1. We...
> Also, rather than allowing every url as a dependency why not restrict it to just a server owned by spicy lobster studio? The idea is that anybody can host...
Bevy 0.8.0 was released! And it has extra stuff needed for complete scripting support. And @jakobhellermann has a work-in-progress TypeScript plugin that looks like it has much more access to...
Just got the same script running in the browser and on native without changes! Now I've just got to get basic component access implemented and we should be able to...
After 5 years of trying to get modding into a game engine, since the original time I [tried to do it](https://github.com/godotengine/godot/issues/7753#issuecomment-295932234) in Godot, I've finally moved the camera in a...
Almost finished with the scripting implementation for the browser! _Here's a script incrementing the score in the browser every second._  Now I've just got to implement one...
I'm actually just waiting on review for https://github.com/jakobhellermann/bevy_mod_js_scripting/pull/11. Everything other than module loading, which is non-essential for MVP, is working on both native and browser. I can technically start working...
I'll push the code tomorrow, or later tonight if I get the chance, but I just got a working scripted, health item!! It replaces our current health item with the...
Oh, bummer. I had a lot of trouble with fixing that, and apparently the fix worked on my machine and not your machine. :/ I wasn't 100% sure that the...
Thanks for the extra info @DRuppFv! I just tried it again on my machine and I'm noticing the same results now. Not sure why I didn't run into the same...