Zicklag

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That whole situation is a bummer, but unfortunately I think that's sound reasoning. It probably isn't best to discuss here. Oh, well. Their consoles their rules I guess.

Ah, I see. Essentially @HeavyRain266, you're saying that we _already_ have platform abstractions in the form of `wgpu`, `winit`, etc. All we need is people to make backends compatible with...

We could maybe target an intermediate representation such as this [yair](https://github.com/sheredom/yair) project. The Yair project probably isn't any more mature than this one is, but it uses an LLVM backend...

> For people who have the same issue, the workaround for now is adding the following to the package configuration: Is there a reason this isn't in the docs? Should...

I'm not exactly sure, but I _think_ that the `luminance-glow` backend is able to support OpenGL 2.1, since it runs on WebGL1 which is very similar to OpenGL2 if I...

I am actually in the middle of rewriting the Vec4 class because I wanted to get operator overloads for vectors and I wanted to test using the [hotmem](https://github.com/eliasku/hotmem) library (...

@sh-dave > Normally you don't trace in profiling loops, as that might screw up the results. Very good point, I've never written benchmarks before so I'll remember that. :slightly_smiling_face: >...

I updated the [benchmark](https://gist.github.com/zicklag/8b1bc845bd29678a73814ce75532414d#using-classstruct-backend-for-hotvec4-abstract--not-using-hotmem-) and the mutable vector operations are twice as fast as the immutable vector operations. Here is the generated code for that test: ```javascript benchmark3: function() {...

Yeah, interesting. The mutable versions are slower in Firefox, too. They are just faster in Krom, which is based on Microsoft's Chakra Core javascript engine. The allocation test has an...

I just found [nativeshell](https://github.com/nativeshell/nativeshell) about a week ago and it seems to accomplish most of the same goal as flutter-rs, but simpler without requring implementing the windowing and raw flutter...