Zenseii

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> > Hi, @Nad-SK. Could you please solve the merge conflicts? > > Is this OK? The build checks report an error so something went wrong. Please double check the...

Hi, @Nad-SK. There are 181 lines of changes too many in this PR. Please reduce them so that the PR can be reviewed.

Hi, everyone. To me it seems like the AI sometimes goes out of its way just to pick up a bottle? Like in this video: https://www.youtube.com/watch?v=jVZCs36lQeg&t=5624s

Might I also suggest you try out the fheroes2 feature that allows you to left-click and drag the view around? IMO it's much more convenient and precise. Took some adjustment...

This issue needs to be investigated more by making a map in the original editor like the picture in the opening statement. It needs to have a single tile of...

Checked and the event is preserved when a boat is summoned on it in the original game. The map in question is Pirate Utopia and it was part of the...

There are also still cases when the AI chooses to expose its creatures by lining them up for a double-hex attack without any reasonable explanation. Example the Rocs and Mummies...

Before teaching the AI this, we need to land on how we want the spell to work: https://github.com/ihhub/fheroes2/issues/7489 and https://github.com/ihhub/fheroes2/discussions/7493

I think a better solution is to add a new button that says "MAIN MENU" because EXIT should close the app. Btw we have a hotkey for going back to...

I've heard many players say that the original AI knew how to dig for the UA. If this is the case then it would be interesting to see what happens...