Zenseii

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> Hi @zenseii and @a1exsh , I am actually thinking that we should combine both approaches. We can expand buttons up to certain limits but not exceed them. What do...

> > For the tall buttons (e.g. main menu) if the translated text is taller than the button it will be truncated to one line. > > That's true. At...

@a1exsh > Ah, indeed. Didn't realize it can go up to 3 lines on the tall buttons, but even that isn't always enough > Do we address it in your...

I'd like to add that the reason you can speed run or play with only instant battle results is because the AI's adventure map logic isn't on par with an...

@oleg-derevenetz. > Well, actually, AI takes into account your attack spells as "shooters value" Thanks for pointing that out! The AI has been evolving quicker than I'm able to keep...

Actually, looking at that battle again, I can see that one of the AI flaws I had forgot to mention - exposing itself to multi-hex attacks, had a significant impact...

Hi, @jez9999. Thanks for highlighting this missing feature from the original game. I mistakenly believed it meant that the castle themes would play without Opera singers. Could you please verify...

Another point I might add is that this would have to be left out for users on handheld or touch devices. I agree that aesthetically it will not look very...

@Mr-Bajs > That's probably an better solution. > > @zenseii This can be closed then. I suggest to edit the title and description of this issue to reflect @ihhub's suggestion,...

I had to make it like this on purpose because if not then someone would be able to spend the same resources twice with how the menu currently worked, and...