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Decompilation of The Legend of Zelda: Majora's Mask
This continues with another round of docs for the Attention System. While most of this was based on OoT, there are some new (and unused) features in MM that this...
Names both `ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED` and `ACTOR_FLAG_TALK_WITH_C_UP` for talking
Just some small updates to the names to sync with https://github.com/zeldaret/oot/pull/2275
See https://github.com/zeldaret/oot/pull/2276
Adds the extracted/n64-us include directory to the vscode doc (forgot to do it with the extracted PR).
libu64
Companion PR to OoT PR https://github.com/zeldaret/oot/pull/2267 Not sure how to document this similarly to OoT, wait for OoT's to be merged and then link to that doc? ( https://github.com/Dragorn421/oot/blob/meta_libu64/docs/libu64.md )
Name copied samples from OOT in bank 0. I couldn't take the exact names because the current tooling doesn't allow spaces and symbols so those were removed. I also noticed...
One thing of note: a pair of actor headers written in a way that made them dependent on `GreatFairyType` enum `z_bg_dy_yoseizo.h`. I rewrote them to not require this dependency because...