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Decompilation of The Legend of Zelda: Majora's Mask
Make a new `z64pause_menu.h` header for all the public facing kaleido stuff. All the private kaleido stuff was kept on the overlay's header (`overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h`). I also tried to remove all...
- Update the bss script to use mapfile parser - Add flag to specify sections other than `.bss`, allowing to check for reordering in other sections. - Hardcode the path...
~~Uses iconv to convert a few files to shift-jis before compiling~~ Uses `shiftjis_conv.py` to convert shift-jis char literals to their hex values so that way we can use shift-jis characters....
I needed to document this actor in order to support some glitch hunting I was doing so I thought I'd submit it as a PR!
Not sure if this is the best way to format this bug description. For one or two frames, the hour value printed disappears when switching between 11 and 12 on...
Object for postman (assets used in both ovl_en_mm3 and ovl_en_pm)
Oh boy, this one was a treat. Two entirely completely different chain physics implementations in the same actor. I believe the nonmatching function is equivalent, but there's some wacky stuff...