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Decompilation of The Legend of Zelda: Majora's Mask
Been a while since I decomped this, but hopefully everything is in order. Minimal documentation.
The magic system is slightly changed compared to OoT, specifically they decided to separate adding magic and consuming magic into their own independent system/functions. They also added some functionality for...
First PR - lmk what I need to change or if there's any other steps I missed!
Before opening this PR, ensure the following: - `./format.sh` was run to apply standard formatting. - `make` successfully builds a matching ROM. - No new compiler warnings were introduced during...
This decompiles and partially docs the camera system. To try and summarize the camera system: **_Summary_** Majora's mask has 4 core camera's that are stored in globalCtx. There is functionality...
This bit of code is a little bit of a mess. This controls what is and isn't shown on the hud, and updates all the hud icon alpha's accordingly. Any...
Before opening this PR, ensure the following: - `./format.sh` was run to apply standard formatting. - `make` successfully builds a matching ROM. - No new compiler warnings were introduced during...
There was a ton of inconsistency in the repo regarding animations, so I tried to give it a cleanup and make it consistent. I made the following changes: - For...