Zeeshan Ali Khan
Zeeshan Ali Khan
> Are we okay with the field mask decoding being slower in Rust (when inlining is disabled)? We don't disable inlining so I don't think we need to be concerned....
> My concern is more of, "what if that means the Rust inlined version is slower than the C version too?". We currently only know the inlined Rust version is...
Just (clean) rebased on current master.
All review comments addressed and rebased.
There is a strange linker error with the benchmarking code when building for coverage. I ran out of time before I could fix it (and I was under the impression...