yohjimane
yohjimane
Yeah it looks okay @Xottab-DUTY
One idea to switch between soundpaths in realtime, without messing with existing logic that much. Context: ALL Game sounds are loaded from a macro, in both engine and scripts: `$game_sounds$`...
@Xottab-DUTY i am not sure 😢 I was thinking maybe we could just clamp the pitch/yaw values from `o_torso`, but the values are too different. For example, when camera pitch...
Fixed now - there was some code which was overriding the correct condition. I removed that line, checked vanilla condition on save/load with multiple item types (weapon, armor, helmet, eatable...
@Hrusteckiy Yes, it should work. I tested some outfits out- those use `FUsingCondition` flag instead of `use_condition` from ltx and the condition saves/loads correctly.
Fix for this is included with https://github.com/OpenXRay/xray-16/pull/1676, so once that gets merged we can close this out!
This may have some overlap with the work I'm doing for #1398, as I have to port some anomaly functionality to support the shaders
Someone in OXR Gunslinger discord said they were able to install this with minimal hassle, might be good to look at this over using Misery's subtitle scripts. https://www.moddb.com/addons/mini-addon-ingamesubs-for-prp-and-vanilla
I checked out the shokermod implementation, and it's not ideal because it saves every single line to the system.ltx file. Ideally, the existing file structure should stay intact.
@SkyLoaderr I just tested this out, and it seems to work! Any idea what a more permanent solution would look like?