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Hud fov.

Open Neloreck opened this issue 1 year ago • 3 comments

Is your feature request related to a problem? Please describe.

Since we already have FOV option as setting, possibly adding HUD fov would be great addition. Default COP rates are not best thing you can see here combined with high weapon recoil.

Describe the solution you'd like

  • Just adding hud FOV setting in menu
  • Main problem is that hud_fov cmd expects values in range 0...1, not 0...100. Probably console command should be updated to expect different range of numbers
  • With default settings some values above .7-.75 are cutting off hud rendering (usually stock). Changing src/xrEngine/device.h #define VIEWPORT_NEAR 0.2f to #define VIEWPORT_NEAR 0.05f helped me for most cases, but still stock rendering should be checked with extremely high FOV values near upper limits. + I am not also aware which side effects changing of this value can cause

Neloreck avatar Sep 17 '23 14:09 Neloreck

I generally view this as a technical setting rather than user one. So I'm not against it, but I don't recommend it :D

Xottab-DUTY avatar Sep 17 '23 15:09 Xottab-DUTY

I generally view this as a technical setting rather than user one. So I'm not against it, but I don't recommend it :D

Nevermind, now I'm completely ok with this option.

Xottab-DUTY avatar Nov 17 '23 19:11 Xottab-DUTY

Fix for this is included with https://github.com/OpenXRay/xray-16/pull/1676, so once that gets merged we can close this out!

yohjimane avatar Jun 08 '24 12:06 yohjimane