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Free in the Dark, a Alone in the Dark engine reimplementation.

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upon compiling the code, attempting to run the FITD.exe greets me with a debug error, and this prompt in the console. ![image](https://github.com/yaz0r/FITD/assets/64805150/ce794ab0-d32f-4c81-a5cd-cdd40cbe489b) Where am i supposed to put the game?

Hi. I'd really love to compile this version of FITD. Can you please include a guide and requirements how to put it together? Running vs2019.bat unfortunately generates error (had VS2019...

i've wrote an unpacker for the CC1 file format (as part of my Alpha Waves reversing) and found that AITD also got files of this format: https://moddingwiki.shikadi.net/w/index.php?title=CC1_Format there are two...

Hi there, Do you have plans to add modding support or is it easy for a standard dev to try add that? 3D elements are crisp but old textures are...

People may be more likely to go through the effort to compile etc if they know maybe a checklist of what works and doesn't work - if there are any...

Adds: * Configuration files for Visual Studio Code for cross-platform development * Includes configuration for a [Dev Container](https://code.visualstudio.com/docs/devcontainers/containers) to create a standardized Linux development environment & ease future troubleshooting for...

Fixes #9 Changes `s32` & `u32` to be typed as `signed int` & `unsigned int` instead of `signed long int` & `unsigned long int`, as this resolves to 64 bits...

## Problem ![Image](https://github.com/user-attachments/assets/dcbe9cc8-b14e-42cc-a18c-21130b451eaf) On Linux, `loadPak` fails to correctly load `ITD_RESS.PAK`. Specifically, `pakInfo.compressionFlag` is supposed to be either `0`, `1`, or `4`; however, it's read as `52`. It also appears...

I know this is not a priority and is likely already known; posting this issue is for awareness, documentation, & tracking for people not familiar w/ the project, as well...

I know this is not a priority and is likely already known; posting this issue is for awareness, documentation, & tracking for people not familiar w/ the project, as well...