[Windows] [Minor] AITD1 Page turn animation does not play
I know this is not a priority and is likely already known; posting this issue is for awareness, documentation, & tracking for people not familiar w/ the project, as well as building a todo list for potential contributors.
Problem
On Windows, using VS2019 Community, AITD1 builds & runs correctly ~excluding the lack of music~, but does not run the page turning animation used in the title sequence. The page turn SFX play correctly, so there is feedback that it's not frozen, and it can be skipped w/ input. To be specific, the page with the copyright text & game name is shown for the entire sequence. Both the other pages & the overlaid animation are not shown.
Steps to Reproduce
Build the game & run it normally. I used the old vs2019 build script to setup the solution, but haven't had any other problems with it, so I doubt that's to blame.
Potential Causes
If this functionality is implemented, it could be failing due to a layering/compositing issue? I'd have to look.
Note
I'm confident this is simply due to this being a low priority & not being implemented rather than a bug, but I thought it prudent to list it here, as I initially thought this might have been a bug from using Wine on Linux to launch, as I had skipped the intro sequence & had my volume off in my earlier Windows testing.
Page turning animation isn't implemented currently
I just started working on a fork independent version; I'll drop a comment with it when I'm done with it, might prove useful if you don't get to it by then.
I took a peek how this was done in the original dos games. It's fairly simple, but not entirely sure yet how to implement that with a gpu renderer.