[Windows] [Feature Request] Music/Voice Line Support
I know this is not a priority and is likely already known; posting this issue is for awareness, documentation, & tracking for people not familiar w/ the project, as well as building a todo list for potential contributors.
Problem
On Windows, using VS2019 Community, AITD1 builds & runs correctly, but does not play music nor voice acting. Sound effects work fine; it's just the music & VO.
Steps to Reproduce
Build the game & run it normally. I used the old vs2019 build script to setup the solution, but haven't had any other problems with it, so I doubt that's to blame.
Potential Causes
I know there is some code for music in the repo; I imagine it isn't complete, so it's been disabled.
Note
I'm confident this is simply due to this being a low priority & not being implemented rather than a bug, but I thought it prudent to list it here, as I initially thought this might have been a bug from using Wine on Linux to launch, as I had skipped the intro sequence & had my volume off in my earlier Windows testing.
Assuming you're talking about AITD1 CD version, music is implemented but since it was audio tracks on the CD, FITD expects audio tracks as .ogg files in the data folder. I don't recall implementing the voice playback stuff.
Will look at mapping the music track from the ogg/steam releases