Steven Yau
Steven Yau
We would like to use the theme in our Code Editor on PlayCanvas but can't find the license terms. Would it be possible to include them in the repo if...
https://forum.playcanvas.com/t/yaustars-editor-uber-tools-load-glbs-in-editor-view/26711/5?u=yaustar
`ministats.style.right = '0px'`
There's some oddness that I can't explain when launch PlayCanvas WebXR VR experiences on desktop via Oculus AirLink. Forums thread: https://forum.playcanvas.com/t/recommended-setup-for-xr-development/22794 Setup: Oculus Quest 1 Connected to Windows 10 with...
Project: https://playcanvas.com/project/966580/overview/asset-list-all-loader-bug Expectation: 'Done' to be printed in console Workaround, use the ready function to set a callback. Looks like in the `load` function, we just need to call `_loadingComplete`...
Thread: https://forum.playcanvas.com/t/engine-release-v1-55-0/26663/34?u=yaustar > I’ve seen some updates in the examples, some of them are performing extremely bad in my laptop. > > For reference, playcanvas 1.55.0, resolution 1080p, CPU i7-9750H...
Test Project: https://playcanvas.com/project/878048/overview/ios-15-sound-resume-issue - Set the autolock in settings to be 1m - Clear Safari Cache - Open https://playcanv.as/e/p/o6Ew3BtU/ - Touch the screen to start playing sound - Wait to...
Related to: https://github.com/playcanvas/engine/issues/1660 A user had an issue where some logic was dependent on the number of children that an element entity had. Because a graph node is created by...
Thread: https://forum.playcanvas.com/t/anim-system-issues/26559 Project https://playcanvas.com/project/956796/overview/cant-exit-non-looping-state Repro steps: Hold P to transition to the punch animation Wait for the punch animation to finish Release P Expected result is that the graph should...
Thread: https://forum.playcanvas.com/t/anim-system-issues/26559/ Project: https://playcanvas.com/project/956782 Anim Event is set on both non looping animations at time 0 The event is fired at the start of the animation and at the end