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Anim transition with exit time of 1 is not triggered when conditions match after non looping state has finished
Thread: https://forum.playcanvas.com/t/anim-system-issues/26559
Project https://playcanvas.com/project/956796/overview/cant-exit-non-looping-state
Repro steps:
Hold P to transition to the punch animation Wait for the punch animation to finish Release P
Expected result is that the graph should transition to the Idle state as the punch state has reached the end of the animation and is at exit time 1
Related to #4426 ?