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Clustered lighting or 1.55 could be causing higher GPU times on some project examples
Thread: https://forum.playcanvas.com/t/engine-release-v1-55-0/26663/34?u=yaustar
I’ve seen some updates in the examples, some of them are performing extremely bad in my laptop.
For reference, playcanvas 1.55.0, resolution 1080p, CPU i7-9750H and GPU RTX 2080:
Area lights: 750ms each frame (before the update, this example was very fluid) Post effects: 2100ms (Before the update, this example was very fluid) Clustered area lights: From 600 to 1300 ms Clustered lighting: 100ms (So, clustered lighting sometimes works wonderful) The swimming pool example also performed very bad weeks ago, but I took it as a working in progress. Now that the plan is to more 1.55 from candidate to current in a couple of weeks, I wonder if I’m doing something wrong.
Area lights: 720ms => 220ms Post effects: 2100ms => 1300ms Clustered area lights: (600 to 1300ms) => (2600 to 3200ms) Clustered lighting: 100ms => 250ms