Results 159 comments of yasirkula

Something might have changed in the latest version of Unity, I am not sure. For the time being, I don't know why this issue is occurring.

P.S. If you want, you can try this integration method: https://forum.unity.com/threads/using-unity-as-a-library-in-native-ios-android-apps.685195/

Do you mean .NET Framework version or something else?

Did you try adding Debug.Log(message); to IonicComms.OnMessageReceivedFromIonic? Does it not log anything?

Please see https://github.com/yasirkula/UnityIonicIntegration#about-64-bit-arm-x86-and-x64-android-devices

I'd like to know the possibility of an automation script, as well.

You shouldn't add unity-classes.jar to your dependencies. Does uncommenting the `implementation fileTree(include: '*.jar', dir: 'libs')` line resolve the issue?

Why do you comment that line?

@juan9506 Assuming that you plan to launch Unity from the homepage, you should insert the openUnity function (that can be found in the documentation) to _home.ts_ and call that function...

Don't forget this line: ```typescript // Should put declare before any @Component's declare let unityARCaller: any; ```