Results 159 comments of yasirkula

Thank you for your support and the suggestion. I'm not very optimistic about this idea at the moment and I'd recommend you to install the plugin as a normal asset...

That is indeed a very interesting issue. I don't create the camera user interface manually (i.e. zoom button, switch camera button, capture button), they are all parts of the native...

Can you try adding the following code to [here](https://github.com/yasirkula/UnityNativeCamera/blob/5f57882eafcef31dfd5c9eff65200b59671c2d52/Plugins/NativeCamera/iOS/NativeCamera.mm#L276) and cross your fingers: `[[AVCaptureDevice defaultDeviceWithDeviceType:AVCaptureDeviceTypeBuiltInWideAngleCamera mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionBack] videoZoomFactor] = 1.0;` NOTE: I didn't compile this code myself, there might be...

How about this: `[AVCaptureDevice defaultDeviceWithDeviceType:AVCaptureDeviceTypeBuiltInWideAngleCamera mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionBack].videoZoomFactor = 1.0;` PS. There is [no equivalent of AVMediaTypeVideo for photos](https://developer.apple.com/documentation/avfoundation/avmediatype?language=objc), so I'm hoping that it points to the camera that takes the...

My final attempt: ```objc AVCaptureDevice *device = [AVCaptureDevice defaultDeviceWithDeviceType:AVCaptureDeviceTypeBuiltInWideAngleCamera mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionBack]; if (device != nil) { NSError *error = nil; if ([device lockForConfiguration:&error]) { device.videoZoomFactor = 1.0; [device unlockForConfiguration]; }...

Android will return only the app's logcat logs, unfortunately. But this includes logs like AdMob's which can only be viewed via receiveLogcatLogsInAndroid, yes. Are you receiving absolutely zero logs that...

Can you play the video in VideoPlayer or via the example code's Handheld.PlayFullScreenMovie function on Android/iOS? This may be a codec issue. The video may be recorded in HEVC format....

I couldn't find a way to explicitly specify the codec to use. As you've said, changing the quality may indirectly affect the codec. I'd expect this to be consistent on...

It shouldn't be about anchor positions. If the ImageCropper GameObject is not active in the scene, then this issue will occur. I think you're trying to crop the image programmatically...