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A Customizable Post-Processing Renderer Feature for Universal Render Pipeline

Results 5 URPCustomPostProcessingStack issues
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**Describe the bug** Not sure what's going on here, but this seems to be the most complete example in this space, my AddRenderPasses method is never called in any ScriptableRenderFeature...

Although currently everything still works with URP13, with the new version Unity has made the RenderTargetHandle based API obsolete. This PR swaps it to use RTHandles.

**Describe the bug** Sample effects do not work in 2022.3.18 with URP 14.0.10. Every frame render produces the following error: ``` You can only call cameraColorTarget inside the scope of...

The expected grayscale effect from the tutorial does not work in Unity 2022.3.10f1 with URP 14.0.8. I only get 3 warnings, like this: ``` CommandBuffer: temporary render texture _AfterPostProcessTexture not...

I followed along with your install tutorial and the grayscale example. I get the warning above for SetGlobalTexture, SetRenderTarget, and BlitDestination. And the example does not work but there are...