URPCustomPostProcessingStack
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The expected grayscale effect from the tutorial does not work (Unity 2022.3.10f1, URP 14.0.8)
The expected grayscale effect from the tutorial does not work in Unity 2022.3.10f1 with URP 14.0.8. I only get 3 warnings, like this:
CommandBuffer: temporary render texture _AfterPostProcessTexture not found while executing Custom PostProcess after PostProcess (SetGlobalTexture)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
CommandBuffer: temporary render texture _AfterPostProcessTexture not found while executing Custom PostProcess after PostProcess (SetRenderTarget)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
CommandBuffer: temporary render texture _AfterPostProcessTexture not found while executing Custom PostProcess after PostProcess (Blit destination)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Steps to reproduce the behavior: I have followed the tutorial. I set the effect on a global volume.
Expected behavior Expected to see grayscale.
Screenshots
Desktop (please complete the following information):
- OS: Windows 10
- Unity Version: 2022.3.10f1
- URP 14.0.8
- Version 2.0 (jan 23 2021) of the Customizable Post-processing Stack for Universal Render Pipeline
Thank you