URPCustomPostProcessingStack
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Can't get this (or any other custom render feature) working
Describe the bug Not sure what's going on here, but this seems to be the most complete example in this space, my AddRenderPasses method is never called in any ScriptableRenderFeature I add, I've added them to the URP pipeline as render features, I've set up the volumes etc...
No idea why unity isn't actually calling into the effect but as far as I can see it's in the ScriptableRenderFeature subclass. I like the way this project is set up so I'd love to get it working and add my own shaders to it.
Any help much appreciated.
Hey just change all afterpostprocess to BeforePostProcess hope this helps!
Yeah, you're right... but I actually want to have my shaders overlay above the depth of field... Otherwise the overlay just gets blurred too...