xshady

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`handlingNameHash` on cheburek now returns the correct hash ![изображение](https://user-images.githubusercontent.com/54737754/192155580-66a52429-5c6c-4789-9d34-4d992fa5341a.png)

Dlc vehicles still seem to be broken ![изображение](https://user-images.githubusercontent.com/54737754/192155735-513033aa-946b-4c5f-b30e-44bd316b4981.png)

Can we maybe close this since we already have #1173?

I tested it and noticed the same behaviour but I doubt it's really a bug because when a vehicle spawns it can change position regardless of the alt:V code (game...

before release of v15 alt.LocalObject was named alt.Object

Confirmed on 13.0-dev65 ![изображение](https://user-images.githubusercontent.com/54737754/205991217-1c8f47b0-2839-4400-819f-6c2040f7fd4b.png) At the same time `alt.File.read` still works

Seems like it also happens with vehicles (probably with all entities? peds, objects)

https://github.com/altmp/altv-issues/assets/54737754/49d0624b-e610-4e82-bbf3-5ac9922d9b78

@Lekenthu >Before each LocalObject is created, the model is loaded with requestModel you dont need to load model of it yourself

can you specify models that are not loading?