xshady

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It is also possible that an error window will appear and if you click ok there will be a crash without starting the game

We found the steps to reproduce this bug: set "Mouse Input Method" to "DirectInput" in game settings ![image](https://user-images.githubusercontent.com/54737754/140418974-145172f0-20e4-4e58-8698-c58fa97c12e0.png)

Possible workaround: ```js import alt from 'alt-client' import native from 'natives' const toggleGameControls = (toggle) => { if (toggleGameControls.tick) { alt.clearEveryTick(toggleGameControls.tick) toggleGameControls.tick = 0 } if (!toggle) toggleGameControls.tick = alt.everyTick(()...

Why not just use win+shift+s combination?

~~An alternative clientside solution could be checking scriptID of remote players in some interval~~ scriptID only updates on player model changes, thats why it seems to be impossible to know...

@Hardy535 just tested, scriptID only changes on player model change, so no clientside-only solution

Confirmed on 13.0-dev42 clientside code for testing: ```js const blip = new alt.PointBlip(0, 0, 0); blip.name = "test"; new alt.Utils.Keybind(18 /** alt key */, () => { // blip color...

@CoffeeGen you can change color with native, see my comment above yours

So native setBlipAsMinimalOnEdge uses scale now?

I can assume it was caused by a bug in the js module https://github.com/altmp/altv-js-module/commit/cc61215cacfc8f2da210dfff690965197b54df2e