xshady

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@mrgharabaghi do you have no errors for issi2, blista?

I thought your list was a vehicle model names

I think then `vehicle.handling.handlingNameHash` is wrong for these problematic vehicles For example vehicle model: blista `handlingNameHash` should be `alt.hash('blista')` ([as you can see here](https://raw.githubusercontent.com/DurtyFree/gta-v-data-dumps/master/vehicleHandlings.json)) but it is negative number for...

Even then `alt.HandlingData.getForHandlingName(alt.hash("blista")).acceleration = -100` doesn't change anything, and i tried to restream vehicle

tested this with corrosive.eu server in the masterlist

the cause of this crash is `player.setIntoVehicle`

upd: `native.setPedIntoVehicle` crashes too

@deluvas1911 if this depends on physic calculations why doesn't putting a player in a car cause a crash? this crash is somehow related to air vehicle

> Shouldn't always type 2 be used for createPed? no, xd https://discord.com/channels/371265202378899476/557307592129511444/978377544296435742 ![IMG_20220624_191202.jpg](https://user-images.githubusercontent.com/54737754/175575228-efed0a14-8871-427a-823b-a4eb9bfbac59.jpg)

i spawn them one ped per frame, there is `await alt.Utils.wait(0)` in repro code