xtreme8000
xtreme8000
While it is more compact, there is one better solution: `uint8_t[] - bitmask array, every bit equals one player id` (the array has as many bytes/bits as required for all...
yes, which is already a lot
I mean if we want to optimise bandwith, then do it at the most possible level. Especially considering protocol updates are hard to enforce on players.
It's no problem to color each part differently. I think we should have different colors for left and right leg.
### PacketSetBodyPartColor * Packet ID: `extID` TBA * Packet subID: 0 * Length: 7 It is possible to set the color of many body parts at once. | Field name...
@NotAFile you're right, I forgot about that, will add it. @Sonicscream arms dont have a seperate kv6 model The intel would only be colored when it is on the player's...
My thought was that it would allow to show e.g. damage to limbs
@iamgreaser > And a question: When the score limit has been reached, does it automatically go "YAY YOU WON" on the intel capture, or is it a separate packet? Client...
Using magic values like `-1` and `-2` won't work for a `player_id` type, as this would break 256 players compatibility. You might rather use the `flags` field for those special...
Did you give them a try yet? Do they look better?