xtreme8000
xtreme8000
There is going to be IR aiming (alternative: nunchuk) control for inventory and other menus.
Then you didn't look careful enough. e.g.: * check StateData. [This](https://piqueserver.github.io/aosprotocol/protocol075.html#state-data) does not contain the very important player_id field thats listed [here](http://bytebit.info.tm/Ace%20of%20Spades%20Protocol.html#State_Data). * TerritoryCapture is wrong * also BlockAction lists...
@noway `enet_host_compress_with_range_coder(ENetHost* host);`
I don't think they are
You mean for intel and such? Could be useful
### Packet Entity Carrier (0xE6) If an entity is carried, position is relative to the carrier point defined by `carrier_type` and rotation is relative to the player's orientation. | Field...
* Physics: * all physics code should run on the server * tents are easy. We would just set their velocity to 0 and change their pos like we have...
* [x] This is described in the `Entity Carrier` packet. If a carrier is set, all positions and rotations are applied relative to the carrier point, which is located on...
Maybe in a later revision.
How is this relevant to the protocol