xeolabs

Results 226 issues of xeolabs

https://github.com/automat/controlkit.js

##### Description of the problem When destroying all lights, the canvas color should go black. but it stays at the color of whatever ambient light last existed. ... ##### xeogl...

Remove the "view normal matrix" from shaders since it's not necessary. You only need a separate normal matrix for anisotropic scaling, which is never the case for view transforms

engine optimization

When a xeogl.Texture contains multiple channels, eg. RGB for specular color and A for opacity, should it have a indirection map through which the channels are accessed in the shader?

engine enhancement

..to take advantage of early z-rejection.

engine optimization

At the moment it only flies to the boundary's position at the time when flight is initiated.

engine enhancement

Proofread and fix.

engine bug

When disabled for transparent entities, would allow them to properly blend with themselves from all angles.

engine enhancement

The billboarding matrix adjustments are only compiled into the drawing vertex shader. They should also be compiled into the vertex shaders for object and primitive picking. Therefore, attempts to pick...

Hi Jam, I'd like to be able to move a slider/cursor back and forth horizontally, which would be indicated with a vertical line. As I move it, I'd get events...