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Billboards are not properly pickable

Open xeolabs opened this issue 10 years ago • 0 comments

The billboarding matrix adjustments are only compiled into the drawing vertex shader. They should also be compiled into the vertex shaders for object and primitive picking.

Therefore, attempts to pick billboarded entities will sometimes miss, because picking is quietly done on a non-rotated version of the target entity, while a rotated version is rendered.

xeolabs avatar Dec 22 '15 21:12 xeolabs