xeogl icon indicating copy to clipboard operation
xeogl copied to clipboard

Channel map property on xeogl.Texture?

Open xeolabs opened this issue 9 years ago • 0 comments

When a xeogl.Texture contains multiple channels, eg. RGB for specular color and A for opacity, should it have a indirection map through which the channels are accessed in the shader?

xeolabs avatar Dec 31 '16 12:12 xeolabs