xeolabs
xeolabs
I made them four elements per tangent for no reason. Only needs to be three.
Although `morphGeometry` nodes allow definition of targets for UVs, they don't actually do any loading of their VBOs and interpolation within shaders. Investigate whether we need morphing of UVs.
For each drawable, only use the normal map `texture` node that's closest to the `geometry` on the parent node path. ### Reasons - A single pre-generated tangent array is given...
Needs logic in `geometryChunk.js` `morphPick()`.
It's currently disabled. Need to reenable it and test with a scene containing all of these features - morphGeometry - multiple textures across more than 3 UV layers (to cover...
After a lost WebGL context restore, this expression returns undefined: `var VAO = gl.getExtension("OES_vertex_array_object");` Version 48.0.2564.97 (64-bit) Ubuntu Looks like a Chrome bug? Need to handle missing VAO support in...