xeolabs

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Yeah there are no touch handlers in the [camera controls](https://github.com/opensourceBIM/BIMsurfer/blob/V2/bimsurfer/src/xeoViewer/controls/bimCameraControl.js) yet. I'll be adding them soon.

@tmarti yes I think that would work - `SceneModelTransforms` are decoupled enough that they can be created on-demand. We could: * keep the `SceneModel.createTransform()` method, so users can eager-create transformhierarchies,...

@pbbr I've done lots of experimentation with blending modes but haven't yet found one that works perfectly for all cases. If anyone has suggestions they would be most welcome.

@pbbr I haven't looked at this issue lately on Safari, so nothing to report yet. Do you represent one of our enterprise users? If so, then if we could track...

@pbbr please contact Wlod via this link, and he should be able to set you up with Jira access: [[email protected]](mailto:[email protected])

This is likely to be fixed by https://github.com/xeokit/xeokit-sdk/issues/1154 - we were applying color+opacity overrides to certain IFC element types by default (including IfcWindow, IfcSpace and IfcPlate) and have now removed...

Seems OK in @xeokit/xeokit-sdk 2.4.2-beta-20 .. could you try again with this version?

That's intentional (see https://github.com/xeokit/xeokit-sdk/pull/1253). Note that the appearance of the selected objects, including the white borders, is configurable, eg: ````javascript const viewer = new Viewer({ canvasId: "myCanvas", transparent: true });...

> I haven't found a reason before to support multiple meshes, cause even if element is constructed with multiple meshes, I could always join them first. But please let me...

This `.glb` file loads successfully using `GLTFLoaderPlugin` in `@xeokit/xeokit-sdk` `2.5.2-beta-23`: ![Screenshot from 2024-02-26 09-42-56](https://github.com/xeokit/xeokit-sdk/assets/83100/16b35644-a6a1-4e73-a00e-dd125906c798)