xeolabs
xeolabs
@GuusLieben I don't know of any viable techniques for anti-aliasing a WebGL canvas snapshot, but if anyone has a technique I'll reopen and we'll get it on the roadmap.
Did a little research and looks like [FXAA](https://en.wikipedia.org/wiki/Fast_approximate_anti-aliasing) would work nicely. We could implement with a post-processing shader, enabled with a ````enableFXAA```` option on the ````Scene````. Info: * https://threejs.org/examples/webgl_postprocessing_fxaa.html *...
I haven't got to this yet, no clues why. The only thing log depth buffer changes is the depth values written, so I have no clue yet how this would...
This is a limitation of the proximity-scaled dolly rate. When we dolly forwards/backwards, we do that at a rate that's proportional to the distance to the object under the mouse....
## Solution #### xeokit-bim-viewer * @xeokit/xeokit-bim-viewer 2.4.6 * Added the BIMViewer configuration "selectedGlowThrough" - see https://github.com/xeokit/xeokit-bim-viewer * Added that config to the URL params parsed by the demo app -...
@Amoki at the xeokit-sdk level it's supported for highlight and select, so could also be made to work for mouse-over as well. Examples of selection and highlighting objects on mouse...
Another possibility: Add Colorize tool #107
# Solution See: @xeokit/xeokit-bim-viewer 2.4.6 Once gh-pages have rebuilt, this should be testable via this link: https://xeokit.io/demo.html?projectId=Duplex&tab=models&configs=xrayPickable:true 1. X-ray everything 2. Activate Selection tool 3. Click some objects Also, it...
From what I can tell, I see nothing wrong in your code. I wonder if it's a memory limit issue - does it work with a smaller number of objects?...
Yes, xeokit-sdk 1.9.0 is *very* early version, so many fixes and features since then.