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[NFSU/NFSU2] Improve HUD object positioning

Open xan1242 opened this issue 1 year ago • 4 comments

Running the game in Japanese makes it go to 4:3 mode

image

And as it is already, it's janky, so, I'd like to rewrite this bit of code with proper FEObject repositioning eventually.

xan1242 avatar Dec 16 '23 14:12 xan1242

I have a Japanese Underground, but I don't have the Japanese Underground update patch. I'm not sure if the usual "English 1.4 patch" can be used or not as I applied but unable to use the Japanese UI of it.

KyoriAsh avatar Dec 24 '23 17:12 KyoriAsh

@KyoriAsh Here you go the v1.4 patch for the JP release: patch.zip

AFAIK there are no "no CD" patches for NFSU JP on PC, so I made this for the US v1.4 release: https://github.com/xan1242/NFSU_JPSupport

You can put the US v1.4 no CD exe in the JP build with my plugin and it should work.

xan1242 avatar Dec 24 '23 21:12 xan1242

Running the game in Japanese using Widescreen Fix + NFSU_JPSupport (Actually Multilingual support as it also fixed Traditional Chinese issue) Disabled JTune as I would like to know the default PC version Japanese font as shown below, it is a partial translate

image image

UI layout not 4:3?

KyoriAsh avatar Dec 25 '23 09:12 KyoriAsh

Looks like the JP version has more differences than just the executable. Probably the FNG package itself.

In any case, it exposed an issue with the current logic anyway.

xan1242 avatar Dec 25 '23 09:12 xan1242