Pavel Djundik
Pavel Djundik
http://www.opentk.com/doc/graphics/save-opengl-rendering-to-disk
We default to keeping the handles open, which isn't really the best. We only need to keep them open for stuff like exporting textures or reading raw data when needed.
Also would be good to have Valve's signature hardcoded and check against it.
https://github.com/SteamDatabase/ValveKeyValue We can switch as soon as KV3 is supported. Should we be using nuget or merely have a reference to the project?
Like vmdl_c, vmesh_c, etc. We can use asset icons.
I've ran through all files in dota, and there aren't any custom dependancies.
### What did you expect to happen? Right now Send() just silently eats the send by doing a null check on connection, and catches io and socket exceptions. ### Instead...
There's new realm field in various protos and apis that is worthwhile to support. GetCMList for example has `steamrealm=steamchina`
They're quite large, and not needed for SteamKit itself (only few generic GC protos are needed). At which point, it could just be automatically updated with a cron action. If...