Pavel Djundik

Results 240 issues of Pavel Djundik

http://www.opentk.com/doc/graphics/save-opengl-rendering-to-disk

gui

We default to keeping the handles open, which isn't really the best. We only need to keep them open for stuff like exporting textures or reading raw data when needed.

bug

Also would be good to have Valve's signature hardcoded and check against it.

gui

https://github.com/SteamDatabase/ValveKeyValue We can switch as soon as KV3 is supported. Should we be using nuget or merely have a reference to the project?

enhancement

Like vmdl_c, vmesh_c, etc. We can use asset icons.

enhancement
gui

In the library that is.

enhancement
help wanted

I've ran through all files in dota, and there aren't any custom dependancies.

help wanted

### What did you expect to happen? Right now Send() just silently eats the send by doing a null check on connection, and catches io and socket exceptions. ### Instead...

bug

There's new realm field in various protos and apis that is worthwhile to support. GetCMList for example has `steamrealm=steamchina`

enhancement

They're quite large, and not needed for SteamKit itself (only few generic GC protos are needed). At which point, it could just be automatically updated with a cron action. If...

enhancement
breaking change