Pavel Djundik
Pavel Djundik
Our style.css is over 2000 lines long, and it's a mess. We definitely need to split it into some smaller components like we did with javascript code. And then as...
`writeFileSync` to `writeFile`, etc. We also need to make sure to always check for errors.
### Describe the bug Exception: SharpGLTF.Validation.DataException: Accessor[12] JOINTS_0[154]: Is out of bounds Fixing other skeleton bugs revealed this again. ### Reference file in a Valve game Dota 2 File: models\items\abaddon\the_sunken_horseman_abaddon_head\the_sunken_horseman_abaddon_head.vmdl_c...
### Describe the bug  ### Reference file in a Valve game materials/skybox/sky_space_hdr.vtex_c materials/skybox/sky_space_hdr_exr_7aa94ac8.vtex_c It has cubemap flags, could be related to that. cc @lewa-j for help
Needs a review of which wave header fields need to change. NAudio also doesn't seem to support it.
https://devblogs.microsoft.com/dotnet/introducing-the-half-type/ This should remove `ValveResourceFormat.HalfTypeHelper`
It could be as text field that accepts 3 floats (similar to `getpos` command in Source games).
What we don't support: ``` BC6H = 19, BC7 = 20, ATI2N = 21, ETC2 = 23, ETC2_EAC = 24, R11_EAC = 25, RG11_EAC = 26, ATI1N = 27, ```...
Trigger entities reference a vmdl in map vpk, but there is no actual mesh besides vphys that contains coordinates. We can also have a checkbox in viewer to show/hide them...