wootguy
wootguy
The attachment is for fixing the original problem where the program crashes on that map. I haven't gotten to the sound bug yet.
np I should’ve been more clear. > I put was "scale" yet it hasn't change whatsoever This one is just my bad instructions. In your screenshot you have scale set...
The game has a limit of ~512 unique models in a map. If the program [thinks it would exceed this limit](https://github.com/wootguy/Glitch-Life/blob/master/src/model_util.cpp#L1648) by doing per-entity replacement then it falls back to...
The bright light sources are causing it I think. Not sure if that's fixable. I could use normal dlights but the flickering is annoying.
some wad/map you used has texture a dimension not divisible by 16. Everything gets renamed to xeno_grapple so might be hard to find. I can add a check to prevent...
The whole editor was planned to be used for map merging, so you could place them how you want in 3D. I think the latest code or unreal's fork has...
Maybe, but it's working well enough for what I need.
I agree those are good things to add/fix. Maybe one day they'll get done. Maybe not by me. That's the upside of this project being open-source. I can lose interest...
This sounds similar to crashes I've been seeing in Half-Life. There's no error message and it only happens in certain areas of the map. I can tell a map has...
I don't feel this tool is polished enough to be included there, but I'm fine with someone else doing the work for that. The code is public domain so anyone...