wootguy

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Press F with 2 edges selected. ![image](https://user-images.githubusercontent.com/12087544/193558255-00fa0187-ae3c-4870-913c-95e1265e3da5.png)

Another example: Some settings in the worldspawn entity can be overridden by the cfg file (globalmodellist, globalsoundlist, materials_file). Resguy should ignore files referenced in the worldspawn entity if those settings...

yeah haven't closed the issue yet. I lost all interest in this project so it might be left unfixed for a few more years. Right now I'm only making time...

Check that the path exists (`bspguy-master\glew\lib\Release\x64\glew32s.lib`). If it doesn't, check step 5 here: https://github.com/wootguy/bspguy#windows-users

I probably need to link to a specific version of GLFW. That could be a problem with the latest version.

specific versions of glfw and imgui are linked here as submodules now, so the build process should be less error-prone.

This probably works better in [newbspguy](https://github.com/UnrealKaraulov/newbspguy). I removed the import/export stuff in master for now.