wootguy
wootguy
this is still causing problems. The `RegisterWeapon` function call can use all sorts of special logic to construct paths. Scripters should be responsible for precaching everything they need.
Those are already included, but the script parsing logic can fail if the `RegisterWeapon` call in the script is complicated. Ideally the script or game code should be precaching those...
^ I think you're right. In the meantime there's this plugin which can enable cheats for everyone with `.cheats 1` https://github.com/wootguy/Cheats cheat permissions for non-admins are here: https://github.com/wootguy/Cheats/blob/master/Cheats.as#L82-L110
`//` tells the game to ignore whatever comes after that. Remove the `//`s before the Cheats plugin block to fix.
it could be: 1) File size is larger than `max_file_size` config setting. 1) File has uppercase letters and `skip_uppercase = 1` is in the config. 1) File is default/custom and...
The fact that it sometimes works probably means some random choice is causing it to crash. Setting the "random_seed" config to something should cause crashes 100% of the time in...
Good news - I almost immediately got a crash when trying to randomize my 3000+ maps. There's some memory corruption going on that's likely causing this and other crashes.
> what u mean reproduce? I mean create a new folder outside of "Sven Co-op" and copy some models/sounds/etc. there and try to get it to crash again (see "Content...
There should be some seed that can cause the crash, but it could take a lot of attempts. I'll add new issues for the other bugs you found.
updated #22 with that comment. I'm attaching a build here with some crash fixes. This might fix your problem, but it will be hard to know unless you find a...