Shenglin

Results 10 comments of Shenglin

Hi, you should create a C++ Project, then create a Plugins folder under the project. Put the UnrealCV in the Plugins folder. Build the project. ./[your Project]/Plugins/Unrealcv. Find the .uproject...

Hi, I also have a question about how I can reproduce your results. I trained PETR_vovnet_gridmask_p4_800x320. I used 4 A100 to train. And I saw my results are worse than...

I just update a new version that supports packaging. Hope it useful to who concern about it https://github.com/wongsinglam/Dataset_Synthesizer/tree/4.25-packaging

@Ademord Hi, Packaging means packaging your UE4 projects. https://docs.unrealengine.com/en-US/Engine/Basics/Projects/Packaging/index.html. It depends on if you need packaging. The previous version has problems with packaging but it has no problem using NDDS...

@wightwhale yes, sure. You can try it.

> hi. I built your code with UE4.25.4 and I have a compiler error. > Which specific UE version I try to use for your code ? Hi, I just...

> I have same problem. And It doesn't work on UE 4.22. > > How to solve this problem? I would suggest you use 4.21 version.

> How can we upgrade it all to 4.25? Hi, I upgrade it to 4.25. Please see https://github.com/NVIDIA/Dataset_Synthesizer/pull/89#issue-507817738. Hope it useful to you.

Hi, I am quite interested in your keypoint in your first image. How do you mark your keypoint to the robot? And how do you configure your robot in the...