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4.25

Open wongsinglam opened this issue 4 years ago • 8 comments

Based on https://github.com/NVIDIA/Dataset_Synthesizer/pull/47#issue-352692037 work, I upgrade NDDS to support 4.25.

wongsinglam avatar Oct 21 '20 19:10 wongsinglam

I just update a new version that supports packaging. Hope it useful to who concern about it https://github.com/wongsinglam/Dataset_Synthesizer/tree/4.25-packaging

wongsinglam avatar Oct 22 '20 02:10 wongsinglam

@wongsinglam what do you mean by packaging?

Ademord avatar Oct 23 '20 11:10 Ademord

@Ademord Hi, Packaging means packaging your UE4 projects. https://docs.unrealengine.com/en-US/Engine/Basics/Projects/Packaging/index.html.

It depends on if you need packaging. The previous version has problems with packaging but it has no problem using NDDS tools. For my project, I need to package the project and in this case, I found some bugs and have fixed it.

wongsinglam avatar Oct 23 '20 12:10 wongsinglam

So this works for 4.25? For the 4.24 version I had to install the game development c++ plugin in visual studio before it would compile.

wightwhale avatar Oct 27 '20 17:10 wightwhale

@wightwhale yes, sure. You can try it.

wongsinglam avatar Oct 27 '20 17:10 wongsinglam

hi. I built your code with UE4.25.4 and I have a compiler error. Which specific UE version I try to use for your code ?

SanggunLee avatar Nov 18 '20 10:11 SanggunLee

hi. I built your code with UE4.25.4 and I have a compiler error. Which specific UE version I try to use for your code ?

Hi, I just test my code. It works in 4.25.4. As for error you met, I guess it is due to the solution configurations and solution platforms in visual studio. Please check and select development editor and win64. In my repository, 4.25-packaging. You can use it for packaging a project. I actually use only the plugin in this project. I migrate the plugin to my own project. In my case, it works perfectly. If you find something useful, please tell me, thank you.

wongsinglam avatar Nov 18 '20 16:11 wongsinglam

hi. I built your code with UE4.25.4 and I have a compiler error. Which specific UE version I try to use for your code ?

Hi, I just test my code. It works in 4.25.4. As for error you met, I guess it is due to the solution configurations and solution platforms in visual studio. Please check and select development editor and win64. In my repository, 4.25-packaging. You can use it for packaging a project. I actually use only the plugin in this project. I migrate the plugin to my own project. In my case, it works perfectly. If you find something useful, please tell me, thank you.

hi. I built your code with UE4.25.4 and I have a compiler error. Which specific UE version I try to use for your code ?

Hi, I just test my code. It works in 4.25.4. As for error you met, I guess it is due to the solution configurations and solution platforms in visual studio. Please check and select development editor and win64. In my repository, 4.25-packaging. You can use it for packaging a project. I actually use only the plugin in this project. I migrate the plugin to my own project. In my case, it works perfectly. If you find something useful, please tell me, thank you.

Oh I see. Thanks.

For other visitors, I built @wongsinglam code on Ubuntu18.04 with buildtool of UE4.25.4. And I have some compiler error, not ciritical errors.

SanggunLee avatar Nov 19 '20 04:11 SanggunLee