moonbak ♤
moonbak ♤
The AI can castle even when in a situation of check:  This violates rules for the game of chess and should be corrected…
In this project and this revision: [repo](https://github.com/HubertReX/Pyved_Roguelike_template/tree/5b5749a0eac222446801d79841c1bb0e48e339c6) If one doesn't disable the upscaling there is a display problem when converting to the web format (text written using the pixelated font...
Basically, in the curent state-of-affairs, you have to use a stupid work-around in order to have upscaled spritesheets working properly in the browser: *To be more specific*: - version 1...
_**How to reproduce the bug?**_ you can use the following file for testing!  In your source-code (`gamedef.py`), use a spritesheet .png without any json information tied to it ,then...
example of the bug :  while this snippet works OK in local ctx, in the web you won't see anything displayed on screen: ```python scr = pyv.surface_create((shared.SCR_WIDTH, shared.SCR_HEIGHT)) #...
**To reproduce the bug :** you can unzip this bundle and uncomment the line 33 in `intro_state.py` Then try to share the bundle… The event PushState gets pushed twice which...
when katasdk is used "on thonny" it seems to raise an error related to the `requests` package 
it happens with edges for things that are not a platform but a large chunk of terrain… See the screenshot below for example: 
background is static, doesnt look too good
cannot call get_rect() on `pygame.Surface` objects `AttributeError: 'Surface' object has no attribute '_w'`