pyved-engine
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a "manual buffer"-like behavior is impossible in web ctx
example of the bug :
while this snippet works OK in local ctx, in the web you won't see anything displayed on screen:
scr = pyv.surface_create((shared.SCR_WIDTH, shared.SCR_HEIGHT))
# ... do many operations that draw on scr, including pygame.draw.rect(scr, ...)
pass
# then finally: something like
view = pyv.get_surface()
view.blit(scr, (0, 5))
view.blit(shared.status_label, (0, 0))
Here, the variable scr
was used as a manual buffer. This won't work in the current version of the KataGames system