warriorstar-orion
warriorstar-orion
Hello, Assume I have a sqlite3 database with a table `foo`, and a file named `foo.csv` which I'd like to import. The behavior is to add these data into the...
Hello, thank you for all your hard work. Pertinent info: ```bash $ code --version 1.51.1 e5a624b788d92b8d34d1392e4c4d9789406efe8f x64 $ code --list-extensions --show-versions [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected] [email protected]...
DO NOT MERGE, this is just a prototype mostly for feedback from @AffectedArc07 and to see how it plays with CI ## What Does This PR Do - Adds test...
## What Does This PR Do Removes a floor turf from a tile which is only meant to be a wall. ## Why It's Good For The Game One turf...
## What Does This PR Do This PR adds a new station trait, "messy", which generates several distinct kinds of messes (consisting of decals and relevant objects) on roundstart. It...
## What Does This PR Do This PR fixes some issues found with #24045: 1. It sets all tube types, except stations, to non-dense, so they can be walked through....
## What Does This PR Do This PR creates an object, the "docking area signaller", which allows players to create new docking ports for the white ship. It only adds...
## What Does This PR Do This PR removes the custom names for directional mapping helpers. ## Why It's Good For The Game This isn't really necessary since the type...
## What Does This PR Do This PR continues the directionalizing of wall bumps, this time for air alarms. ## Why It's Good For The Game Consistency in mapping helpers...
## What Does This PR Do This PR refactors `/proc/findEventArea()` and `/proc/findUnrestrictedEventArea()` into lists generated once after the station is loaded. ## Why It's Good For The Game `/proc/findEventArea()` has...