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add "messy" station trait; add party trash to hangover trait

Open warriorstar-orion opened this issue 5 months ago • 1 comments

What Does This PR Do

This PR adds a new station trait, "messy", which generates several distinct kinds of messes (consisting of decals and relevant objects) on roundstart. It also adds a special "party" mess which spawns when the hangover trait is rolled.

Why It's Good For The Game

Seems in the spirit of station traits, gives janitors something to do early round instead of waiting for messes to occur.

Images of changes

For the station trait itself, there are the following mess kinds:

Bloody

Bloody messes choose a species color, as well as drop various body parts. 2024_03_07__08_34_04__Paradise Station 13

Robotic

Robotic messes use the "machine blood" color, and drop robot gibs. 2024_03_07__07_01_42__Paradise Station 13

Engineering

Engineering messes burn and break tiles, and drop glass shreds, tiny pieces of cable, rods, and tiles. Note it does not actually disconnect any cables, just drops small pieces of cable.

This is more for engineers to fix up than janitors. 2024_03_07__06_23_14__Paradise Station 13

Dirty

Dirty messes add dirt, insect guts, and other miscellaneous decals. 2024_03_07__07_01_06__Paradise Station 13

Cooking

Cooking messes cause flour, cooking oil, ants, and egg white decals, and drop plates, meat, and snackbowls. 2024_03_07__06_56_24__Paradise Station 13

Party

When the hangover trait is rolled, party messes are generated, which add confetti, vomit, cigarette butts, and broken bottles. 2024_03_07__06_47_48__Paradise Station 13

Testing

Repeated spawning in and checking placement and layout of generated messes.

Changelog

:cl: add: New station trait: messy station. The last shift didn't clean up after themselves! add: Hangover station trait now includes appropriately festive trash. /:cl:

warriorstar-orion avatar Mar 07 '24 13:03 warriorstar-orion