walter253
walter253
Tried to move stuff to the header but it didn't work either so for now back to using a number for func_idx check because of build warnings/errors that I can't...
No need for a boolean, If Regen interval set to 0 you just disable it anyway to avoid a division by 0.
Looks like a party on your webm.
relevant: https://github.com/dkfans/keeperfx/blob/master/src/thing_effects.h#L33 currently 9 and 10 are already used, but are not documented in the config hit type 9 is: ``` THit_CrtrsNObjctsNShot, // Affect all creatures and all objects, also...
https://github.com/dkfans/keeperfx/blob/master/src/thing_list.c#L3303
It shouldn't be on the spell level but on the instance level.
Well you are not really supposed to have a reset time set to 0, my opinion is if you try to use extreme value on your config, you can indeed...
Mh yeah ok it seems there is an issue with volley. 🤔