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Enemies get stuck in doors after cast rocks

Open GoogleCodeExporter opened this issue 9 years ago • 7 comments

see bug video http://youtu.be/qnTbkxbxiHg

and load zz sav and test

game r800

Original issue reported on code.google.com by [email protected] on 25 Aug 2013 at 6:25

Attachments:

GoogleCodeExporter avatar Aug 17 '15 18:08 GoogleCodeExporter

I can't see what's wrong.
Could you describe the problem?

Original comment by mefistotelis on 25 Aug 2013 at 7:13

  • Changed state: CantReproduce

GoogleCodeExporter avatar Aug 17 '15 18:08 GoogleCodeExporter

After loading the saved game and waiting ~10 seconds, the 2 fairies and a giant 
are starting to walk towards red dungeon. They are then attacking the door and 
start attacking creatures.

Is the outcome different in your version?

Original comment by mefistotelis on 25 Aug 2013 at 7:29

GoogleCodeExporter avatar Aug 17 '15 18:08 GoogleCodeExporter

after load zz cast rocks(as video) on giant and fairy and see result

Original comment by [email protected] on 25 Aug 2013 at 8:55

GoogleCodeExporter avatar Aug 17 '15 18:08 GoogleCodeExporter

I see now.

When creatures are attacked by cave-in, they go into "evacuate" mode which 
directs keeper's creatures to their heart, and good creatures to a hero gate.

But since hero gate is behind the door, the good creatures get stuck in the 
door.

I'm not really sure how to solve this, but it definitely needs changing.

Original comment by mefistotelis on 2 Sep 2013 at 8:35

  • Changed state: Accepted

GoogleCodeExporter avatar Aug 17 '15 18:08 GoogleCodeExporter

https://github.com/dkfans/keeperfx/assets/130906143/1570a201-31bb-4c10-96b2-fe9ec0acda29

Can't reproduce. Test map: map00001.zip

walt253 avatar Dec 21 '23 10:12 walt253

@walt253 this is going wrong on your video no? Creatures should avoid being in cave-in at all cost, that's why they normally stop combat,... but if the way back to their hero gate is locked they should still try to escape it somehow.

Loobinex avatar Dec 21 '23 12:12 Loobinex

@walt253 this is going wrong on your video no? Creatures should avoid being in cave-in at all cost, that's why they normally stop combat,... but if the way back to their hero gate is locked they should still try to escape it somehow.

Mh I don't know, there is a Hero Gate behind the locked heroes door but from my observation the Knight just go back to it's starting position (preplaced) then keep moving to not stay under cave in, once I stop casting cave in it goes back to attack the door. Is it weird?

walt253 avatar Dec 21 '23 14:12 walt253