Chuck Walbourn
Chuck Walbourn
FWIW: I have a BasicCompute console sample for Direct3D 11 [here](https://github.com/walbourn/directx-sdk-samples/tree/master/BasicCompute11).
I saw your report on [StackOverflow](https://stackoverflow.com/questions/72601249/tessellation-shaders-not-working-with-uwp-directx-11-on-xbox-series-xs) as well. I'm filing a bug with the graphics team.
Can you try the DX12 version of the same sample?
I've reported the issue to the graphics team.
Thanks for the report. I'll look at getting these updated.
Thanks for the report. The RasterFontGen and RasterFontViewer tools are specifically intended for the Xbox Development Kit "Front Panel Display" which is monochromatic. I'm guessing you used ``GRAY2``, ``GRAY4``, and/or...
The code in RasterFontGen can capture both 'TrueType' and older style "Raster" fonts. I've got a work item on my backlog to add support for capturing 'raster' fonts to *DirectX...
The ``=default`` instead of ``{}`` implementation of ctors/operators is important for other reasons, but it does mean that the static code analyzer 'notices' it is uninitialized. If you choose to...
Does this warning still happen with the latest VS 2019?
I see it still happens. This is definitely a compiler bug. Please report it to VS and then close this issue with the link.