Chuck Walbourn
Chuck Walbourn
FSE is covered in this blog series: https://walbourn.github.io/care-and-feeding-of-modern-swapchains/
Instancing is here: https://github.com/microsoft/DirectXTK/wiki/Multistream-rendering-and-instancing
If you want to rebase and refresh for the latest command-line options, I'll take a look at merging it.
Probably best to not integrate into the ``Keyboard`` class proper, but could provide a C++ class to integrate into the Win32 template to support this. The article solution works fine,...
Also need enhancements to ``SoundStreamInstance`` to support looping regions.
Thanks for the report. I see that DirectInput had it's own enum that included `DIK_NUMPADENTER`, but there's no such virtual key defined (both return ``VK_RETURN``). I could emulate this with...
We are working to reserve 0x0E as `VK_NUMPAD_RETURN` to avoid any future conflicts.
In the meantime, I did fix a bug where the UWP Mouse implementation would combine both the X and Y wheels together. This is fixed in [this commit](https://github.com/microsoft/DirectXTK/commit/e0b6295bd9645495b2c09bbcee640145b9edf4c6).
Prototyped in this branch, but needs more testing https://github.com/microsoft/DirectXTK12/tree/mousehwheel
Can you attach a .dmp file? > Also, are you using the SHA-256 signed version of D3DX9_43.DLL? See [this post](https://walbourn.github.io/legacy-d3dx-on-nuget/).