Chuck Walbourn

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``` HRESULT WINAPI D3DXCreateTextW( LPDIRECT3DDEVICE9 pDevice, HDC hDC, LPCWSTR pText, FLOAT Deviation, FLOAT Extrusion, LPD3DXMESH* ppMesh, LPD3DXBUFFER* ppAdjacency, LPGLYPHMETRICSFLOAT pGlyphMetrics); ```

The ``SoundStreamInstance`` class is designed to stream content from XACT WaveBanks, so that class will only support what XACT did: PCM, ADPCM, xWMA, and XMA2 (Xbox only). For MP3 you...

It looks like there's an Ogg Vorbis library on NuGet I could use for the tutorial here: https://www.nuget.org/packages/ogg-msvc-x64/ https://www.nuget.org/packages/ogg-msvc-x86/

My understanding is that ``IWICImagingFactory`` methods are thread-safe. I'll double-check though. I don't rely on 'magic statics' for Windows because it's built in some contexts for toolsets that don't have...

Thanks for the report. What do you think of having a ``GetWICFactoryForTK`` / ``SetWICFactoryForTK`` added to the *DirectX Tool Kit* with basically the same design as in [DirectXTex](https://github.com/microsoft/DirectXTex/blob/master/DirectXTex/DirectXTexUtil.cpp#L282)?

You are of course free to cut & paste per the terms of the MIT license, but you could also look at using [DirectXTex](https://github.com/microsoft/DirectXTex/) rather than the *DirectX Tool Kit*...

@isral. I've added the requested [tutorial](https://github.com/microsoft/DirectXTK/wiki/Simple-rendering)

Here's a good link for any deferred rendering article https://www.3dgep.com/forward-plus/

Notes for multi-stream & instancing: * Multi-stream vertex buffer * SV_Instance ID + ConstantBuffer/Texture https://software.intel.com/content/www/us/en/develop/articles/rendering-grass-with-instancing-in-directx-10.html Skinned Instancing, https://developer.download.nvidia.com/SDK/10/direct3d/samples.html DX11 FX: https://github.com/walbourn/directx-sdk-samples/tree/master/InstancingFX11 https://github.com/microsoft/Xbox-ATG-Samples/tree/master/PCSamples/IntroGraphics/SimpleInstancingPC DX12: https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12DynamicIndexing https://github.com/microsoft/Xbox-ATG-Samples/tree/master/PCSamples/IntroGraphics/SimpleInstancingPC12