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A collection of standard libraries for vvvv including VL.Stride, VL.Skia, VL.ImGui, msgpack.org[VL]

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@azeno The GetMainViewport can be handy in getting the center of the imgui screen among other things, like here: https://github.com/ocornut/imgui/blob/03d3343e215f78945d149621bd5655a95db59bfc/imgui_demo.cpp#L3516 But it returns ImGuiViewportPtr, that we didn't wrapped I've tried...

VL.ImGui

- [ ] HowTo measure Windows - [ ] HowTo measure Widgets (also, have a look at this issue, some HowTos will come from there: https://github.com/KairosResearchLab/Kairos/issues/213)

documentation
VL.ImGui

add file watcher.

VL.Stride

using the stride serialization system. for example, using something like this: https://gist.github.com/Eideren/0aa59644eb7c5b029d04b7fa5a285e62

VL.Stride

check later when we have exe export. code and test the following workflow: develop at runtime with external project, then export executable -> all assets should of course be available.

enhancement
VL.Stride

- [ ] IF region - [ ] While - [ ] For

enhancement
VL.Stride

since the proof of concept is now working, we can think of next steps: - [ ] control flow regions see vvvv/VL.StandardLibs#613 - [ ] shader source class from string...

enhancement
VL.Stride

this is more friendly to changes, as it doesn't change the signature if we want to pass in more information at a later point.

enhancement
VL.Stride

- [ ] load multiple projects - [ ] load same project again - [ ] load VL.Xenko assets and loaded ones by path - [ ] load a single...

VL.Stride

check tree view, rebuild it?

bug
VL.Stride